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Step-by-step guides to every WUDD game. Each ends with three short questions.
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Classic games
Race your 15 checkers home and bear them off first.
Four players, two teams; the Hakem chooses the trump. The first team to 7 tricks wins the hand.
Bid your tricks with a partner; spades are always trump. Watch the bags.
Roll, race and capture: bring your four tokens home first.
Bid for the widow, name the trump and make your contract; every hand holds 165 points.
Shed your cards first, and watch out for the nasty sevens.
The Block game with a double-six set: match the ends, play out first.
The FIDE game: protect your king, checkmate theirs.
Draw, meld sets and runs, discard, and go out first.
English draughts: diagonal steps, compulsory captures, crowned kings.
Kalah with 6 pits: sow, land in your store, capture across.
Three in a row on a 3×3 board.
Drop discs into 7 columns; four in a line wins.
Mafia
The social deduction game with a human moderator, using WUDD's own roles.
Social games
Everyone knows the location, except the spy.
One story, a secret instruction: truth or bluff?
Estimate a number; the closest guesses score.
Watch, remember, answer: everybody at once.
One category, one letter, fast words: stay in the longest.
Game nights and tournaments
One room, many games, one evening, with an optional team contest.
Organiser-written rules, referee cards, exact scores, appeals.